
Also peek at the contents of ios-log.text. If you're running the engine standalone, viewing the engine's logs involves external apps. ExtensionsĮxtensions expose native mobile functionality to the Stencyl engine. To edit the data for the standalone test game, peek inside of Assets (contains the resource definitions, graphics, sounds) inside of Scripts.
Node js for stencyl android#
haxelib run nme test TestProject.nmml flash -debug haxelib run nme test TestProject.nmml ios -simulator haxelib run nme test TestProject.nmml ios haxelib run nme test TestProject.nmml android haxelib run nme test TestProject.nmml windows haxelib run nme test TestProject.nmml mac You do not need to run the build-stencyl script unless you wish to run a game within Stencyl. To do this, run any of the following commands from within the checked out directory to run the engine by itself using a minimal test project. Developing Standaloneįor those who desire a more traditional workflow, the engine can be run standalone, outside of Stencyl.

This could be useful to permit use of an engine version that's under active development without altering the original, installed copy. Use the command haxelib dev stencyl to set this, and later haxelib dev stencyl to revert to the Stencyl-installed engine. If you have the engine files elsewhere (a fork of this repository, for example), you can direct haxelib to use that alternate copy (including when compiling from within Stencyl). You don't have to restart Stencyl for the changes to take effect. To make changes to the Stencyl engine, simply edit the files in your Stencyl installation directory under plaf/haxe/lib/stencyl/1,00. Report all bugs and enhancement requests on our Issue Tracker. You can edit Haxe directly from any text editor, or you can use something more complete such as FlashDevelop, Sublime Text, MonoDevelop or Eclipse.


Node js for stencyl code#
Create Flash, HTML5, iOS, Android, Mac, Windows and Linux games with no code with Stencyl.
